Hajin DMZ loot ESP guide: contracts, extracts, cash and vehicles
How to use the Hajin DMZ loot layer for contracts, extract points, cash, bags, armor, ammo and vehicles, and why it stays off in 6v6.
DMZ is a different game from 6v6. You’re not racing to a kill count. You’re trying to pick up value and get out alive. The loot layer is built for exactly that.
What the loot layer shows
- Cash and bags
- Armor and ammo
- Contracts
- Extract points
- Vehicles on the farmland roads
That covers most of what you spend time hunting for in Hajin. You can turn each one on or off, so you’re not looking at a screen full of icons.
A simple DMZ routine
- Drop in with extract points visible. Knowing your exit before you start is half the run.
- Turn on contracts and cash first. These decide whether the run is worth it.
- Keep armor and ammo on if you tend to run low mid-match.
- Turn vehicles on when you need to cross the farmland. Roads are where vehicles spawn, so you’ll spot a ride before you commit to walking.
- Switch loot items off once your bag is full to reduce clutter.
Pair it with player visuals
Loot ESP and player ESP complement each other. Use box, health and distance on players so you can avoid or ambush squads, and keep the loot layer for what matters on your route. Your squad color helps you not mistake teammates for threats.
Save a DMZ config
You don’t want to retune every time you switch modes. Save one config for 6v6 and a second for DMZ. When you load into Hajin, load the DMZ config and you’re ready.
If you stream
The stream-proof overlay keeps the menu off a capture, so you can record runs without extra steps. Test it in a private match before you go live.
Why 6v6 turns it off
In 6v6, there’s no loot to chase. The layer would be pure clutter. Keeping it off keeps that mode readable.